Post by Grand Admiral Chesser on Jun 10, 2020 20:13:32 GMT -5
OLDTOWN
Starting Forces:
3,000 men (City Watch)
2,000 Light Infantry
1,000 Archers
1,000 Men-at-Arms
500 Light Cavalry
500 Knights
53 War Galleys
8 Cogs
Oldtown is one of the largest and oldest cities in Westeros, built by the First Men before the Andal invasion. It was constructed around the Hightower, the seat of House Hightower in the center of the city. Home to the Citadel and houses the Starry Sept, it was formerly the seat of the High Septon of the Faith of the Seven. The city is located at the mouth of the Honeywine in the southwestern side of the Reach. North of the city are the castles Honeypot and Brightwater Keep. Oldtown is a labyrinth of wynds, crisscrossing alleys, narrow crookback streets, and markets. These include the Thieves Market and Ragpicker's Wynd. Oldtown is built in stone, with all its streets cobbled, which can make them wet and slippery on a damp day. Most bridges are made of stone as well, although some wooden bridges can be found as well. The city itself is surrounded by massive, thick, high stone walls. Beautiful Oldtown is described as smelling as flowery as a perfumed dowager. During summer, it steams and swelters during daytime but comes alive at night. Foliage include melons, moon bloom, nightshade, peaches, and pomegranates.
Current Lord: Leyton Hightower, Lord of the Hightower, Voice of Oldtown, Lord of the Port, Defender of the Citadel, and Beacon of the South.
Hightower Domains: Oldtown (Wealthy)
Yearly Budget: 15,000 gold dragons
Hightower Focuses:
Defensive Focus: Enemies take 10% attrition when laying siege to your castles. Increases siege holdout time by 3 IRL days and siege defence rolls by 2.
Shipbuilding Focus: Allows the player to construct a random number and composition of ships (subject to rolls) once per year.
Naval Focus: Improves naval combat rolls by 2.
Defensive Focus: Enemies take 10% attrition when laying siege to your castles. Increases siege holdout time by 3 IRL days and siege defence rolls by 2.
Shipbuilding Focus: Allows the player to construct a random number and composition of ships (subject to rolls) once per year.
Naval Focus: Improves naval combat rolls by 2.
Starting Forces:
3,000 men (City Watch)
2,000 Light Infantry
1,000 Archers
1,000 Men-at-Arms
500 Light Cavalry
500 Knights
53 War Galleys
8 Cogs