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Post by fairies wear boots đ˘ on Jan 4, 2023 19:37:38 GMT -5
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Based on 2400 BC by Oz Browning RULES
PLAYERS DESCRIBE THEIR CHARACTERSâ ACTIONS. The referee dictates when an action is impossible, requires extra steps, demands a cost, or presents an avoidable risk.
PLAYERS ROLL TO AVOID RISKS. Roll a d6 skill die â higher with a relevant skill, or d4 if hindered by hunger, injury, sickness, or circumstance. If helped by circumstance, roll an extra d6; if helped by an friend, they roll their skill die and share the risk. Take the highest die.
- 1â2 DISASTER.
Suffer the full risk. Referee decides if you succeed at all. If risking death, you die.
- 3â4 SETBACK.
A lesser consequence or partial success. If risking death, youâre maimed.
- 5+ SUCCESS.
The higher the roll, the better. You succeed, or at least get useful info or an advantage
CARRY AS MUCH AS MAKES SENSE. Carrying more than one bulky item may hinder you at times.
WOUNDS ARE FATAL WITHOUT URGENT CARE. Infections kill in hours or days. If you die, make a new character to be introduced ASAP.
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Post by fairies wear boots đ˘ on Jan 4, 2023 19:48:12 GMT -5
CHARACTER CREATION Follow the prompts below to create a new character; post your character sheet in this thread.
YOU WERE RAISED IN THE GREAT CITY OF UNUG. The cradle of civilisation, nestled between the Idigina (Tigris) and Buranuna (Euphrates) rivers. You were someone before the flood, but those titles are gone now.
â¤WHAT DID YOU LEARN IN YOUR OLD LIFE? Take two skills at d8 or one at d10: 1 Craft 2 Diplomacy 3 Discipline 4 Haggling 5 Incantation 6 Law 7 Medicine 8 Oration 9 Persuasion 10 Reading 11 Ritual 12 Strategy
THE GODS SHATTERED UNUG LIKE A CUP. The earth was flattened by fiery wind and rushing water. Old ways were abandoned one by one, until only survival remained.
â¤HOW DID YOU SURVIVE THE FLOOD? Take two skills at d8 or one at d10: 1 Brawling 2 Cowardice 3 Deception 4 Extortion 5 Heresy 6 Intimidation 7 Hoarding 8 Murder 9 Pillaging 10 Theft 11 Trespass 12 Witchcraft
A NEW WORLD STRUGGLES FROM THE RUINS. Humanity has been abandoned by the fickle gods. The ghosts of Unug haunt your dreams and all that is left is what you can build.
â¤WHAT HAS THE NEW WORLD TAUGHT YOU? Take two skills at d8 or one at d10: 1 Animal Husbandry 2 Climbing 3 Command 4 Driving 5 Foraging 6 Hard labour 7 Hunting 8 Mending 9 Riding 10 Scavenging 11 Stealth 12 Superstition
WHAT WAS COMMON IS NOW TREASURED. Food, quality tools, animals, shelter, these things are rare in the new world. Other things, coins, jewels, have lost all value.
â¤WHAT HAVE YOU GOT LEFT? Take a knife and two prized possessions: 1 A bow and a few arrows, most unbroken 2 A small cart, designed for an onager 3 A dog, trained to a degree 4 A jar of soma, for opening the mind 5 A riding horse, fast enough to count 6 A set of tools, for your skills or anotherâs 7 A shield, battered but intact 8 A spear, poorly balanced 9 A staff, a sturdy support 10 A sword, a warriorâs weapon 11 A wineskin, mercifully full 12 An onager, a belligerent companion
NO ONE CAN SURVIVE ALONE. The social structures of Unug are lost, and no position is secure. Alone you will starve or worse. Your survival rests with the community.
â¤WHO ACCOMPANIES YOU? Add one or two to the community: 1 A crew of hardy loggers and carpenters 2 A former noble and their reluctant retinue 3 A healer and herbalist, who may be a witch 4 A redeemed criminal, a thief or worse 5 A vintner, eager to start planting 6 A warrior who owes you their life 7 A weary priest whose faith is in ruins 8 Fellow members of a cult to an old God 9 Former soldiers, now mercenaries 10 Lost children who donât remember before 11 Scouts, familiar with the new landscape 12 Your spouse, children, and extended family
YOU HAVE BEEN RESHAPED BY APOCALYPSE. Everyone has been marked by tragedy, but you are a new person now, in spirit and maybe in name.
â¤WHAT NAME DO YOU GO BY? (A) choose from this site; (B) use this generator; or (C) roll a d20 and use one of these:
1 Agarin 2 Anki 3 Dagrim 4 Erish 5 Eshkar 6 Garash 7 Gishimmar 8 Harran 9 Hashur 10 Hazi 11 Kishar 12 Malah 13 Namkuzu 14 Narua 15 Sagma 16 Shimsusa 17 Temen 18 Uanna 19 Urda 20 Zigan
â¤WHAT IS YOUR DEMEANOUR? 1 Arrogant 2 Brooding 3 Cautious 4 Cold 5 Curious 6 Dramatic 7 Dry 8 Formal 9 Gentle 10 Impatient 11 Knowing 12 Morbid 13 Optimistic 14 Patient 15 Prickly 16 Reckless 17 Stoic 18 Weary 19 Wild 20 Wry
â¤WHAT IS YOUR LOOK? 1 Armoured 2 Ascetic 3 Bearded 4 Curvy 5 Formal 6 Frightening 7 Gaunt 8 Inconspicuous 9 Lanky 10 Luxurious 11 Muscled 12 Pierced 13 Practical 14 Relaxed 15 Round 16 Scarred 17 Small 18 Stocky 19 Tall 20 Tattooed
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Post by Royal Joker on Jan 5, 2023 13:21:41 GMT -5
Nemur Knowing demeanor Inconspicuous appearance
Skills of the old life Medicine (d8) Ritual (d8) Skills of the Flood Deception (d10) Skills of the new world Stealth (d10)
Possessions A set of tools, for your skills or anotherâs A staff, a sturdy support
Companions Giri â A redeemed criminal, a thief or worse Cult of Me-Ka-a â Fellow members of a cult to an old God
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