Post by pontifex on May 30, 2020 12:52:38 GMT -5
The Twins, Seat of House Frey
{Spoiler}{Freys of the Twins
Walder Frey, Lord of the Crossing, Lord Paramount of the Trident
Resilience - 2
Charisma - 3
Intelligence - 2
Authority - 3
The Ice Dragon: +1 Resilience.
Noble Blood: personal combat (+1)
Edwyn Frey, Heir to the Twins
Resilience - 3
Charisma - 3
Intelligence - 1
Authority - 3
The King’s Crown: +1 Authority.
Noble Blood: personal combat (+1)
Walder Frey "Black Walder"
Resilience - 3
Charisma - 3
Intelligence - 1
Authority - 3
The Crone’s Lantern: +1 Intelligence.
New Blood: +1 charisma, +1 intelligence, +1 strength.
Walton Frey
Septon Luceon
Aenys Frey
Resilience - 2
Charisma - 3
Intelligence - 2
Authority - 3
The Ice Dragon: +1 Resilience.
Noble Blood: personal combat (+1)
Lyonel Frey
Resilience - 2 (3)
Charisma - 3
Intelligence -2
Authority - 3
(4)
The King’s Crown: +1 Authority.
Noble Blood: personal combat (+1)
Hosteen frey
Resilience - 3
Charisma - 3
Intelligence - 1
Authority - 3
The King’s Crown: +1 Authority.
Noble Blood: personal combat (+1)
Perwyn Frey
}
Walder Frey, Lord of the Crossing, Lord Paramount of the Trident
Resilience - 2
Charisma - 3
Intelligence - 2
Authority - 3
The Ice Dragon: +1 Resilience.
Noble Blood: personal combat (+1)
Edwyn Frey, Heir to the Twins
Resilience - 3
Charisma - 3
Intelligence - 1
Authority - 3
The King’s Crown: +1 Authority.
Noble Blood: personal combat (+1)
Walder Frey "Black Walder"
Resilience - 3
Charisma - 3
Intelligence - 1
Authority - 3
The Crone’s Lantern: +1 Intelligence.
New Blood: +1 charisma, +1 intelligence, +1 strength.
Walton Frey
Septon Luceon
Aenys Frey
Resilience - 2
Charisma - 3
Intelligence - 2
Authority - 3
The Ice Dragon: +1 Resilience.
Noble Blood: personal combat (+1)
Lyonel Frey
Resilience - 2 (3)
Charisma - 3
Intelligence -2
Authority - 3
(4)
The King’s Crown: +1 Authority.
Noble Blood: personal combat (+1)
Hosteen frey
Resilience - 3
Charisma - 3
Intelligence - 1
Authority - 3
The King’s Crown: +1 Authority.
Noble Blood: personal combat (+1)
Perwyn Frey
}
{Focus}Economic Focus of House Frey
Levy Focus: Improves levy call up rolls by 5.
Battle Focus: Improves battle rolls by 2.
Marching Focus: Improves movement speed by 10%.
Siege Focus: Gives improved siege weapons to attacking armies, such as catapults or trebuchets, which create breaches in castle walls and improve siege attack rolls by 5.
Mercenary Focus: Allows the player to summon a band of mercenaries (size subject to rolls, 300-3000) once per year.
Naval Focus: Improves naval combat rolls by 2.
Shipbuilding Focus: Allows the player to construct a random number and composition of ships (subject to rolls) once per year.
Intelligence Focus: Enables the establishment of spy networks in a lord or ruler’s court. One spy network may be established per in-game year.
Castle Focus: Enables the building of a basic castle once every two in game years. A castle takes one year to construct.
Defensive Focus: Enemies take 10% attrition when laying siege to your castles. Increases siege holdout time by 3 IRL days and siege defence rolls by 2.
Levy Focus: Improves levy call up rolls by 5.
Battle Focus: Improves battle rolls by 2.
Marching Focus: Improves movement speed by 10%.
Siege Focus: Gives improved siege weapons to attacking armies, such as catapults or trebuchets, which create breaches in castle walls and improve siege attack rolls by 5.
Mercenary Focus: Allows the player to summon a band of mercenaries (size subject to rolls, 300-3000) once per year.
Naval Focus: Improves naval combat rolls by 2.
Shipbuilding Focus: Allows the player to construct a random number and composition of ships (subject to rolls) once per year.
Intelligence Focus: Enables the establishment of spy networks in a lord or ruler’s court. One spy network may be established per in-game year.
Castle Focus: Enables the building of a basic castle once every two in game years. A castle takes one year to construct.
Defensive Focus: Enemies take 10% attrition when laying siege to your castles. Increases siege holdout time by 3 IRL days and siege defence rolls by 2.